- What file format allows alpha texture in ac3d mod#
- What file format allows alpha texture in ac3d software#
Int tex_coord_sets texture coords per vertex (eg: 1 for simple U/V) max=8 Int flags 1=normal values present, 2=rgba values present
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The BRUS chunk contains a list of all brushes used in the file. Int blend,fx Blitz3D Brushblend and BrushFX: default=1,0 Yes, I forgot about this one.Ĭhar name eg "WATER" - just use texture name by defaultįloat red,green,blue,alpha Blitz3D Brushcolor and Brushalpha: default=1,1,1,1įloat shininess Blitz3D BrushShininess: default=0 This is used to indicate that the texture uses secondary UV values, ala the TextureCoords command. The flags field value can conditional an additional flag value of '65536'. The TEXS chunk contains a list of all textures used in the file. Int flags,blend blitz3D TextureFLags and TextureBlend: default=1,2įloat x_pos,y_pos x and y position of texture: default=0,0įloat x_scale,y_scale x and y scale of texture: default=1,1įloat rotation rotation of texture (in radians): default=0 file is a more recent version, but should still be backwardly compatbile with what we can
What file format allows alpha texture in ac3d mod#
If file_version Mod 100>my_version Mod 100 RuntimeError "Can't handle this file version!"
What file format allows alpha texture in ac3d software#
The major version your software supports, eg: To check the version, just divide by 100 and compare it with The BB3D chunk appears first in a b3d file, and its length contains the rest of the file. Int version file format version: default=1 Name enclosed in '' signifies the chunk is optional. In the following descriptions, is used to signify 'repeating until end of chunk'. A 'null' rotation should be specified as 1,0,0,0.Īnything that is referenced 'by index' always appears EARLIER in the file than anything that The first value is the quaternion 'w' value, Quaternions are used to specify general orientations. String (char) values are 'C' style null terminated strings. This lists the types of chunks that can appear in a b3d file, and the data they contain.Ĭolor values are always in the range 0 to 1. This hasīeen done mainly to keep the file format simple, and to make life easier for the authors of third Many aspects of the file format are not quite a 'perfect fit' for the way Blitz3D works. If a chunk contains both data and other chunks, the data always appears first and is of a fixedĪ file parser should ignore unrecognized chunks.īlitz3D files are stored little endian (intel) style.
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Int length 4 byte chunk length (not including *this* header!)
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Support key features of Blitz3D, and all of which miss out on at least some features!Ī Blitz3D (.b3d) file is split up into a sequence of 'chunks', each of which can contain dataĮach chunk is preceded by an eight byte header: More complex Blitz3D scenes than is possible using established file formats - many of which do not The rationale behind the creation of this format is to allow for the generation of much richer and Use with the Blitz3D programming language. The Blitz3D file format specifies a format for storing texture, brush and entity descriptions for Please contact for more information and general inquiries.
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